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I hope to return one day, just like I hope to one day learn Japanese, run a marathon, and read a Tolstoy novel. And sure enough, when I try to actually play Exapunks, I’m keenly aware that my liberal arts education hasn’t prepared me for the average Zachtronics game. I printed out the included ‘zine (in color!) and pored over it, getting the sinking feeling that I was getting in over my head. Which seemed to be exactly what I wanted.
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It’s lively and chipper and worthy of a Matthew Broderick movie, but it’s not the kind of hacking I’m looking for.Īt the opposite end of the spectrum is a Zachtronics game from a few years ago called Exapunks (pictured). Song of Farca focuses on colorful world-building over gameplay. In other words, a point-and-click adventure game.
SONG OF FARCA REVIEW SERIES
Instead, it’s a series of puzzles, challenges, brain-teasers, and pixel searches. But the hacking doesn’t feel like a system within a system. It’s been an interesting stretch for hacking games, but hacking too often means “doing some minigames”.įor instance, last year’s Song of Farca (pictured) certainly earns its Story Rich tag on Steam as a game about a girl under house arrest who has to use her computer to interact with the wider world.
SONG OF FARCA REVIEW UPGRADE
If I could handle the MFDs in an F-19, by golly, I could upgrade my deck to slip past some ICE! This was stealth for guys like me fascinated by systems within systems within systems. Here was stealth gameplay that didn’t mean standing in the dark parts of the level design, memorizing patrol routes, and reloading the game when I got spotted. Here was a way to sneak around guards, get through locked doors, activate switches, and generally get away with stuff I wasn’t supposed to do. Real hacking, not that stuff in Matthew Broderick movies. This interplay between cyberspace and meatspace was my introduction to hacking. Once you got in, you could subvert and solve stuff in the point-and-click parts of the game. It was just a point-and-click adventure game, but it had a cyberspace to hack into. One of my fondest early videogame memories is playing the 1988 adaptation of William Gibson’s Neuromancer.